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Ultra-fast websites that combine lean output with room to scale.

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React

Interactive interfaces and products with scalable component architecture.

SEO & Performance

Technical audit and optimisation for SEO, GEO, and speed.

AI Automation

Secure process automations and AI agents built on n8n, Make, and Claude.

QA & Automation

Automated component and E2E tests based on Cypress.

Product consulting

Product, developer, and marketing perspective connected in one process.

StriveLab
Websites
Collaboration
Case StudiesAboutBlogLet's talk
PL
EN

Astro

Ultra-fast websites that combine lean output with room to scale.

Next.js

Flexible, performant websites and applications ready for business growth.

React

Interactive interfaces and products with scalable component architecture.

SEO & Performance

Technical audit and optimisation for SEO, GEO, and speed.

AI Automation

Secure process automations and AI agents built on n8n, Make, and Claude.

QA & Automation

Automated component and E2E tests based on Cypress.

Product consulting

Product, developer, and marketing perspective connected in one process.

Astro

Ultra-fast websites that combine lean output with room to scale.

Next.js

Flexible, performant websites and applications ready for business growth.

React

Interactive interfaces and products with scalable component architecture.

SEO & Performance

Technical audit and optimisation for SEO, GEO, and speed.

AI Automation

Secure process automations and AI agents built on n8n, Make, and Claude.

QA & Automation

Automated component and E2E tests based on Cypress.

Product consulting

Product, developer, and marketing perspective connected in one process.

Case StudiesAboutBlog
Let's talk
PL
EN

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StriveLab Maciej Sala

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Game Dev

Games & interactive experiences

Over 6 years of hands-on experience in game production. From designing core gameplay systems and live events to managing product lifecycles for free-to-play titles with tens of thousands of players.

  • Game Designer — Stribog Games (2021–2022)
  • Project Manager — Playlink (2017–2021)
  • Development Manager — Playlink (2016–2017)

Scope 01

Game Designer — Stribog Games (2021–2022)

Designed core gameplay systems for Gemstone Legends, a free-to-play mobile game with an international player base.
  • Gameplay systems

    Designed and balanced new gameplay features and mechanics that drove player engagement and retention across multiple game updates.

  • Game design documentation

    Created detailed GDDs covering mechanics, economy, progression systems, and technical specifications — used as the primary reference by the development team.

  • Cross-functional collaboration

    Worked closely with developers, artists, and QA to ensure features were delivered on time and matched the design vision.

Scope 02

Project Manager — Playlink (2017–2021)

Led product development and live operations for a portfolio of free-to-play games (lowcyzombi.pl, obroncygalaktyki.pl) with thousands of active players.
  • Product lifecycle

    Managed the full product lifecycle for F2P games — from feature ideation and roadmap planning to release coordination and post-launch optimization.

  • Live events & engagement

    Designed and launched in-game events and features that increased player engagement and monetization KPIs.

  • Data-driven optimization

    Analyzed monetization strategies using analytics tools, conducted A/B tests, and optimized pricing and reward systems based on player behavior data.

Scope 03

Development Manager — Playlink (2016–2017)

Bridged the gap between product strategy and technical execution, managing operations for lowcyzombi.pl and obroncygalaktyki.pl while maintaining direct relationships with the player community.
  • Feature design & configuration

    Designed game features and seasonal events, then managed their implementation through configuration and direct coordination with the development team.

  • Economy optimization

    Analyzed monetization performance and optimized in-game economy (rewards, pricing, progression) based on data insights.

  • Community engagement

    Actively engaged with the player community — gathered feedback, identified pain points, and translated player insights into actionable recommendations for developers.

What I bring

  • Game Design
    • Feature design
    • Balancing
    • Progression systems
    • GDD
    • Game economy
  • Live Operations
    • Seasonal events
    • Content calendars
    • Engagement loops
    • Retention strategies
  • Monetization
    • F2P economy
    • A/B testing
    • Pricing optimization
    • Reward systems
    • Behavioral data
  • Team Coordination
    • Developers
    • Artists
    • QA
    • Marketing
    • Cross-functional leadership

Work

Recent projects

Examples of UX, frontend delivery, and growth support for clients.

inspektomat.pl

inspektomat.pl

A lead-generation website that helps users compare offers for installation inspections and building safety checks across Poland.

  • Information architecture built around service categories and city-specific landing pages.
  • A clear service and location selection flow that shortens the path to finding a contractor.
  • SEO-first content structure supporting growth across electrical, gas, chimney, ventilation, and fire safety inspection queries.
  • Tech: Next.js, TypeScript, Tailwind CSS.
inspektomat.pl

Need support?

Project management, product support, frontend or growth activities — reach out to find the right scope of collaboration.

Contact me