Game Dev
Over 6 years of hands-on experience in game production. From designing core gameplay systems and live events to managing product lifecycles for free-to-play titles with tens of thousands of players.
Scope 01
Designed and balanced new gameplay features and mechanics that drove player engagement and retention across multiple game updates.
Created detailed GDDs covering mechanics, economy, progression systems, and technical specifications — used as the primary reference by the development team.
Worked closely with developers, artists, and QA to ensure features were delivered on time and matched the design vision.
Scope 02
Managed the full product lifecycle for F2P games — from feature ideation and roadmap planning to release coordination and post-launch optimization.
Designed and launched in-game events and features that increased player engagement and monetization KPIs.
Analyzed monetization strategies using analytics tools, conducted A/B tests, and optimized pricing and reward systems based on player behavior data.
Scope 03
Designed game features and seasonal events, then managed their implementation through configuration and direct coordination with the development team.
Analyzed monetization performance and optimized in-game economy (rewards, pricing, progression) based on data insights.
Actively engaged with the player community — gathered feedback, identified pain points, and translated player insights into actionable recommendations for developers.
Work
Examples of UX, frontend delivery, and growth support for clients.

A lead-generation website that helps users compare offers for installation inspections and building safety checks across Poland.